News

We are Dust is out to Kickstarter Backers
It's official: all of the short story anthologies have shipped. Given that we are a bit behind on getting the Expansion book out to folks, we went ahead and shipped copies of We Are Dust to all backers at the...
Timeworks Training Manual Excerpt
Hey folks! As you may remember from my post last month, I'm producing a setting for Fate Core called Timeworks. The setting will be part of one of the Fate Worlds books that the Evil Hat Crew is putting together...
We Are Dust is Finished!
It's official. We Are Dust is finished! Pick up your copy and sread the word! Let your friends and neighbors know that the file is available via DriveThru here: http://rpg.drivethrustuff.com/product/109313/We-Are-Dust We'll be sending the book off to the printer at...
Indie+2 Indie Game Design Panel (Live)
Join us for one of the opening panels at the Indie+2 Game Convention. Mark Truman hosts a G+ panel about Indie Game Design LIVE at 6:00pm-Eastcoast time. Watch live and ask some questions or watch it later on YouTube. Check...
Stretch Goal Progress
OLBH Stretch Goal Progress - October 2012 Hey folks! We've been hard at work these last two months on our promised stretch goals, recording QR code videos, playtesting hacks, and working with our contributors for both the short story anthology...
PAX Prime 2012
First time at Pax Prime! Mark and I had a wonderful time in Seattle for PAX Prime. We walked the exhibit halls a couple times, but primarily spent our time at Games on Demand running and playing games. Dungeon World...
Developer's Notes Never Looked so Cute
Here is a sneak-peek of MK's new game in development. "Think: the epic (LOtR) feel of Spiro the Dragon meets My Little Pony: Frendship is Magic." ....Are you as excited as we are?
See us at RINCON 2012
Special Guests @ RinCon 2012 Headed to the SouthWest this September?... Mark and I will be special guests at Arizona's Rin Con the weekend of the 28th! We are honored to be invited to RinCon and will be on a...
GenCon 2012 with the IGDN
GenCon 2012 This was the first year that Magpie Games was an exhibitor at GenCon! Thanks to the combined efforts of the IGDN, we were able to get a booth and put The Play's the Thing, By No Means Vulger,...
Pocket Marvel Patrol! and Balance in Game Design
Last night I got together with a few non-gamer friends who had just seen the Avengers. I was thinking that we would play the new Marvel RPG, but they didn't have a printer at their house to print up Marvel...
Fate Core Kickstarter: Timeworks
The latest Evil Hat Kickstarter went up on Tuesday (i.e. yesterday!). At the time I'm writing this, it's already got nearly $75,000 in pledges. Yup, that's right: The Fate Core Kickstarter is up and running! Within a few house of...
GenCon Events for Magpie Games
Hey folks! For those of you headed to GenCon next week (it's soooo soon!), we have an exciting announcement. Magpie Games will be hosting over thirty hours of scheduled Magpie Games' gaming at the Games on Demand room at GenCon!...
Magpie Games at PAX East 2012
Preparing for Gaming! While we won't have a booth at PAX East this year, Magpie Games is helping out at the Games on Demand room. We'll be STing all kinds of games, including The Play's The Thing and Eternity, from...
Cry "Havok!" and release the PDFs...
The time has come! While we wait for the print proof from our printer (it should be here soon!), we've gone ahead and released The Play's The Thing on PDF via RPGnow.com. If you're a backer, we've gotten your PDF...
Our Last Best Hope Kickstarter Launch
Today, Magpie Games launched our second Kickstarter, Our Last Best Hope. Our Last Best Hope is tabletop roleplaying game for three (3) to five (5) players that takes about two hours to play. During the game, you and your friends...
Something You May Know Clue from Magpie Games
Hey Magpie Fans! Next week, on May 23rd at 9pm EST, we're going to be appearing on an internet game show called "Something You May Know." Of course, we want you to come play, and you can win prizes ($$)...
Actual Play: Dog Eat Dog (Asaali and the Dynasts)
Last month, Liam Burke launched a Kickstarter for his new game, Dog Eat Dog. I think it's best to let Liam explain what the game is about: Dog Eat Dog is a game of colonialism and its consequences. As a...
Game Chef Review: Monsters of Glam
Monsters of Glam by Matthew Sullivan-Barrett Documenting the last tour of a rock megaband, Monsters of Glam is an awesome ride through the world of rock stardom. From the creation of your band's album to the last show you play...
Game Chef Review: Rage, Rage by David Miessler-Kubanek
Rage, Rage by David Miessler-Kubanek Rage, Rage is a game about the "last chance for hope in the face of futility and madness," and the game delivers by using a variety of fears, hopes, and madness-inspired mechanics to draw out...
Game Chef Review: Kobold Engineer by Laura Simpson
Kobold Engineer by Laura Simpson The central idea for Kobold Engineer rocks. In it, you play a lowly Kobold who wants to climb the dungeon management ladder by serving his master, Coyote. Coyote, of course, wants the Kobolds to prove...
Game Chef Review: Into the Void by Kira Scott
Into the Void by Kira Scott Into the Void employs some great, simple mechanics to tell the story of a doomed crew on a mission to save Earth from catastrophe. Each player manages a collection of traits to forestall madness,...